Everyone, who had at the end of the 90s the first Sony PlayStation console, remembers that Crash Bandicoot was considered as the most difficult platform game. The sequels, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped, were already simpler, but still harder than today’s games. I wondered if the creators of Crash Bandicoot N. Sane Trilogy would decide to adapt their remake to modern standards.
That is true that modern games are much simpler than over 20 years old titles. I found out about it when I have decided to recall the old days and bought several PSX ports from the PlayStation Store. This was an interesting experience. I needed some time before I managed to achieve decent results in the games that I ruled once. I also tried to play the second and third part of Crash’s adventures. It was hard. Therefore, I was afraid that if developers of Crash Bandicoot N. Sane Trilogy decide to keep the difficulty level of the original game, then the remake may not be well received. Fortunately Vicarious Visions developers did not go easy.
the reason jumps feel harder in the n.sane trilogy isn't really due to falling a bit faster but because collisions can be wonky upon landing pic.twitter.com/jxbvijNU6c
— Ding Dong (@DingDongVG) July 3, 2017
The new version of Crash Bandicoot is sometimes harder than the original.
The whole case was highlighted by a player named Ding Dong, who compared several elements of the original physics (more specifically the first part) and N. Sane Trilogy. It appears that Crah in the remake falls after the jump faster than it was in the first part of the PSX trilogy. The interaction of the controlled character with the environment (i.e. the so-called collision system) has also been slightly altered. There is no conspiracy here, however developers explained the whole situation on official Crash Bandicoot N. Sane Trilogy blog.
The remake uses the physics model reproduced basing on the third part of the trilogy.
Developers wanted to prepare the consistent game, not 3 separate remakes. That is why they had to choose the part that depicts the physics of character behaviour and its interaction with the environment. They have decided to model the physic from Crash Bandicoot 3: Warped, because it is the most advanced. Unfortunately, this translates into the fact that when playing the first part of a refreshed game, we need to be more precise than in the original. Therefore, developers recommend to start from 2nd or 3rd part, and when you get used to new control system, then you can launch the 1st part. Good luck.